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FarmerEdit

Farmers produce food for both public houses and materials for light armor and clothing. After setting up the initial building, players will need to add fields (wheat,barley), corrals (animals) or meadows (honey, fruit). Due to the extra cost of setting up fields, it is recommend that you have a little over the building cost in order to setup these buildings.

BakerEdit

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InnkeeperEdit

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FishermanEdit

The fisherman produces mostly food and does not require many external resources. Two of its raw materials can be gathered by ship, requiring no employee. This means not much player attention is needed to run a fishing business.

WindmillerEdit

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BlacksmithEdit

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CarpenterEdit

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TailorEdit

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StonemasonEdit

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WoodcutterEdit

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MinerEdit

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Wizard/MageEdit

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PriestEdit

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DoctorEdit

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Gravedigger/UndertakerEdit

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BankerEdit

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RobberEdit

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ThiefEdit

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BrothelEdit

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MercenaryEdit

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PirateEdit

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VegabondEdit

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